David Sheldon Hicks; Territory Studio

David Sheldon Hicks: Territory Studio

Done works for the likes of: Casino Royale, The Dark Knight, Avengers, Guardians of the Galaxy, Prometheus.

Basic Info:
Studio based in London
Multi-Disciplinary
Specialist in motion graphics
Likes Video Games
World Building, part of storytelling
Imagining future
Storytelling using computer graphics
-       Able to tell a story in 3 seconds
Presenting graphics in an intelligent way
Prometheus film job, putting graphics on set so actors and actresses can interact

Guardians of the Galaxy:
Didn’t know who the characters were.
Heard Marvel and was excited, they received a phone call out of the blue
High-tech, mixed with Sci-Fi and 80’s culture
Different User Interfaces with Sci-Fi culture of planets
Looked at fingerprints, heart and internal organs / genetics
3D model of Milona
80’s and Sci-Fi crossover
Uses Cinema 4D, After Effects, Animated out
Do a squint test, seeing if the work holds up
Whole lead of manual work
Every moment in the film takes time and effort
News information around security department
Interface like an organism, like a jellyfish
Make it disturbing and cause pain (Orb like mechanism for one of the characters)

Basics:
Concept à Pinterest
Design à Photoshop, Illustrator
Animation à After Effects, Cinema 4D
Programming à Director, C++
Comping à Nuke
Delivery à Put on Hard drive and sent out to clients

Avengers: Age of Ultron
2nd Marvel Film
200 scenes in 9 months
Still in the Sci-Fi space
Showed that they didn’t meet the brief
“It’s cool but not the movie that I’m making”
Bring in the real world
Designing based on broad brush strokes
Some space, colour palettes
Stark = Red, Silver, Gold’s
Keep the colour scheme close to the character and their image
Have a balancing act: Real life, reflection of the world
Iron man suit, data screens: Bar Graphs / Charts
Build the set with animation, uses 3D printers on the set
à then it was animated
Different particles tissues to animate

Jupiter Ascending:
Worked with The Matrix designers to create this film
Code scene in Matrix noted as Iconic
Weather maps can create beautiful graphics

Ex Machina:
AI (Artificial Intelligence) Robot, Self Built
Needs to feel real world
Interface, Simplistic
Tie it into reality
Build code for this
Had a code consultant, ran an Easter egg in which if you typed in the code it would take you to a website on AI
Iconography
Built Interface on set, asked to design interior skeleton of robot
Had Blueprints for this particular part

Forzamotor Sport 6:
Does games as well as films
User Interface design on the game
Shown info of the cars chosen
Beautiful layout and interface
Responsive design
Making most of the 3D space

The Martian:
80’s and NASA
Got to work with NASA
Weekly conference call outs with Ridley Scott
NASA game true info –
Different roles of mission control and various other parts of the control room
Spent a lot of time of the interfaces
Screens update with relevant information
Strings of data, from Hubble
Data feels coming in, need to act fast
Got to work with the costume department
Using research departments to see what it will look like
Inspiring for the whole team

OFFF:
Festival Anneke was talking about
Very nice video was shown
Believes in that making directors do the directing
Anniversary book
Built typeface, specifically for motion
Bringing community together
Structured that come together
Monolithic
Built in Cinema 4D
Animated in After Effects
Visually stunning work
The concept: if you're embezzled in the work
Typeface for movement
Breaking the typeface up for motion work

Cinema 4D, Particle system drag out
-       @territorystduio / twitter
Worked with WHY NOT ASSOCIATES!
Pressure of delivering film, hopefully with no mistakes
Worked with Activision à CoD
Thought of underwater sea life for Prometheus
User Interfaces
à Tropical fish, Coral Reefs
Trust in the brief
Lots of stress, but it was the good kind of stress

May work on the new film for Ridley
Got more work done on set for Prometheus
Everything feeds into everything else
Value creativity / change accordingly

Logical in a visual way.